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Old Dec 16, 2007, 03:36 PM // 15:36   #21
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Legend.

Thanks man
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Old Dec 16, 2007, 03:46 PM // 15:46   #22
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OMG! Thank you man... thank you thank you!!! YAY!!!
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Old Dec 16, 2007, 05:00 PM // 17:00   #23
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very nice thank you very much
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Old Dec 16, 2007, 06:49 PM // 18:49   #24
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No problem guys. Spread the word!
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Old Dec 16, 2007, 06:58 PM // 18:58   #25
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thank you very much !!!!!!
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Old Dec 16, 2007, 07:03 PM // 19:03   #26
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Wow, that's amazing. Framerate stays roughly the same on my computer, takes a tad it more to load the high def. files. A must have .

As for the UT sounds, I'll see if I mind them too much, I'll turn 'em off.

Thanks
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Old Dec 16, 2007, 09:19 PM // 21:19   #27
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YEAH! awesome. That's something that users have always wanted for ages, but Anet was too damn lazy on their own asses to do anything about it.
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Old Dec 16, 2007, 09:26 PM // 21:26   #28
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Quote:
Originally Posted by Xapti
YEAH! awesome. That's something that users have always wanted for ages, but Anet was too damn lazy on their own asses to do anything about it.
Or you know, its not really THAT important. Sure its nice, but I don't know about you, but I'd rather they worked more on MAKING CONTENT than +++ gfx.

That and they'd have to force you to -image, which 99% of the GW pop doesnt know how to do.
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Old Dec 17, 2007, 02:02 AM // 02:02   #29
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This is really neat. A bit laggy in LA if you're running from here to there... but on the other hand you get to see detail in some armors you never would have. Great work, really impressive this could be modded.
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Old Dec 17, 2007, 08:13 AM // 08:13   #30
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Oh ya, forgot to mention, if you don't use the -image command, your client will not have all the High Def Textures, and you'll either see something weird, or crash.
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Old Dec 17, 2007, 08:04 PM // 20:04   #31
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Fantastic job. Everyones armor looks great.
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Old Dec 17, 2007, 11:22 PM // 23:22   #32
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Hi-Res Textures in towns and outposts is the best! Thank you Kunt0r, the ut sounds were great already but this is impressive and i love your nickname!
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Old Dec 17, 2007, 11:43 PM // 23:43   #33
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Quote:
Originally Posted by DarkNecrid
Or you know, its not really THAT important. Sure its nice, but I don't know about you, but I'd rather they worked more on MAKING CONTENT than +++ gfx.

That and they'd have to force you to -image, which 99% of the GW pop doesnt know how to do.
If kunt0r could do this, I'm sure they could have paid one of their employees to work this up (and it would have been much easier for them since they have the source and made the game!!) but no, they didn't, so thank you kunt0r.

It's not like the game crashes when you encounter a new low-res armor, they could just make a change so that instead of downloading only the low res armors, everybody d/l's the high res ones along with other essentials, by default.
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Old Dec 17, 2007, 11:48 PM // 23:48   #34
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Quote:
Originally Posted by blakecraw
If kunt0r could do this, I'm sure they could have paid one of their employees to work this up (and it would have been much easier for them since they have the source and made the game!!) but no, they didn't, so thank you kunt0r.

It's not like the game crashes when you encounter a new low-res armor, they could just make a change so that instead of downloading only the low res armors, everybody d/l's the high res ones along with other essentials, by default.
56kers have to be taken into account, and they can't force you to download something from inside the client. (if they could they wouldnt let people sit around for when an update comes out.)
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Old Dec 18, 2007, 06:46 AM // 06:46   #35
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This is fantastic, thanks very much for this
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Old Dec 18, 2007, 09:52 AM // 09:52   #36
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Amazing work as usual! I have one question: I don't understand why we have to do an image to get the high res textures on our comps... whenever I obs a match or go into an explorable area with someone, those textures have to exist clientside in order to be rendered, no? Are they being removed at a later point (a caching system) or what exactly?
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Old Dec 18, 2007, 10:48 AM // 10:48   #37
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No they are not removed, but then again client KNOW that it must download or get the high res textures when entering explorable.
So if you dont have the textures and game dont know that it needs them in town, well than something unexpected happen...then again...mybe game will simply download what it needs
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Old Dec 18, 2007, 11:32 AM // 11:32   #38
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We've been having so much fun with some mates with your UT mod thanks a lot
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Old Dec 18, 2007, 01:04 PM // 13:04   #39
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After playing a while it gets 'choppy'. Not cool ;[
It's nice for making screenies though.
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Old Dec 18, 2007, 02:59 PM // 14:59   #40
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How long is your .asm? (just curious)
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