Dec 16, 2007, 03:36 PM // 15:36
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#21
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Legend.
Thanks man
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Dec 16, 2007, 03:46 PM // 15:46
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#22
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Lion's Arch Merchant
Join Date: May 2005
Location: Georgia, USA
Guild: [HYE]
Profession: E/
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OMG! Thank you man... thank you thank you!!! YAY!!!
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Dec 16, 2007, 05:00 PM // 17:00
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#23
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Krytan Explorer
Join Date: Aug 2005
Location: Switzerland
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very nice thank you very much
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Dec 16, 2007, 06:49 PM // 18:49
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#24
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Core Guru
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No problem guys. Spread the word!
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Dec 16, 2007, 06:58 PM // 18:58
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#25
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Academy Page
Join Date: Mar 2007
Guild: Guild Ancestors Reunited [ギルド]
Profession: R/
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thank you very much !!!!!!
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Dec 16, 2007, 07:03 PM // 19:03
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#26
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Wow, that's amazing. Framerate stays roughly the same on my computer, takes a tad it more to load the high def. files. A must have .
As for the UT sounds, I'll see if I mind them too much, I'll turn 'em off.
Thanks
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Dec 16, 2007, 09:19 PM // 21:19
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#27
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Frost Gate Guardian
Join Date: Feb 2005
Profession: Mo/
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YEAH! awesome. That's something that users have always wanted for ages, but Anet was too damn lazy on their own asses to do anything about it.
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Dec 16, 2007, 09:26 PM // 21:26
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#28
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Furnace Stoker
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Quote:
Originally Posted by Xapti
YEAH! awesome. That's something that users have always wanted for ages, but Anet was too damn lazy on their own asses to do anything about it.
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Or you know, its not really THAT important. Sure its nice, but I don't know about you, but I'd rather they worked more on MAKING CONTENT than +++ gfx.
That and they'd have to force you to -image, which 99% of the GW pop doesnt know how to do.
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Dec 17, 2007, 02:02 AM // 02:02
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#29
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Jungle Guide
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This is really neat. A bit laggy in LA if you're running from here to there... but on the other hand you get to see detail in some armors you never would have. Great work, really impressive this could be modded.
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Dec 17, 2007, 08:04 PM // 20:04
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#31
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
Profession: N/
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Fantastic job. Everyones armor looks great.
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Dec 17, 2007, 11:22 PM // 23:22
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#32
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Hi-Res Textures in towns and outposts is the best! Thank you Kunt0r, the ut sounds were great already but this is impressive and i love your nickname!
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Dec 17, 2007, 11:43 PM // 23:43
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#33
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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Quote:
Originally Posted by DarkNecrid
Or you know, its not really THAT important. Sure its nice, but I don't know about you, but I'd rather they worked more on MAKING CONTENT than +++ gfx.
That and they'd have to force you to -image, which 99% of the GW pop doesnt know how to do.
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If kunt0r could do this, I'm sure they could have paid one of their employees to work this up (and it would have been much easier for them since they have the source and made the game!!) but no, they didn't, so thank you kunt0r.
It's not like the game crashes when you encounter a new low-res armor, they could just make a change so that instead of downloading only the low res armors, everybody d/l's the high res ones along with other essentials, by default.
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Dec 17, 2007, 11:48 PM // 23:48
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#34
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Furnace Stoker
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Quote:
Originally Posted by blakecraw
If kunt0r could do this, I'm sure they could have paid one of their employees to work this up (and it would have been much easier for them since they have the source and made the game!!) but no, they didn't, so thank you kunt0r.
It's not like the game crashes when you encounter a new low-res armor, they could just make a change so that instead of downloading only the low res armors, everybody d/l's the high res ones along with other essentials, by default.
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56kers have to be taken into account, and they can't force you to download something from inside the client. (if they could they wouldnt let people sit around for when an update comes out.)
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Dec 18, 2007, 06:46 AM // 06:46
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#35
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Academy Page
Join Date: Dec 2005
Guild: Unholy Gladiators (UG)
Profession: Mo/Me
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This is fantastic, thanks very much for this
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Dec 18, 2007, 09:52 AM // 09:52
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#36
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Amazing work as usual! I have one question: I don't understand why we have to do an image to get the high res textures on our comps... whenever I obs a match or go into an explorable area with someone, those textures have to exist clientside in order to be rendered, no? Are they being removed at a later point (a caching system) or what exactly?
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Dec 18, 2007, 10:48 AM // 10:48
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#37
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Pre-Searing Cadet
Join Date: May 2005
Location: Blue/Red room
Guild: [LDS]
Profession: Mo/Me
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No they are not removed, but then again client KNOW that it must download or get the high res textures when entering explorable.
So if you dont have the textures and game dont know that it needs them in town, well than something unexpected happen...then again...mybe game will simply download what it needs
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Dec 18, 2007, 11:32 AM // 11:32
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#38
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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We've been having so much fun with some mates with your UT mod thanks a lot
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Dec 18, 2007, 01:04 PM // 13:04
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#39
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Academy Page
Join Date: Nov 2007
Location: Europe
Profession: D/A
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After playing a while it gets 'choppy'. Not cool ;[
It's nice for making screenies though.
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Dec 18, 2007, 02:59 PM // 14:59
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#40
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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How long is your .asm? (just curious)
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